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However the controls are horrific, theyre complicated to get used to and ones which involve you twisting the. All this is an excellant idea for a game, and overall it hasnt been pulled off too badly. Will the increased accuracy of the Wii pointer make it worth the while for gamers to really put the effort in? We'll see how the Splinter Cell faithful respond when the game hits shelves on Wii launch day. Splinter cell double agent is an action game involving you sneaking around military complexes, gathering information and avoiding enemy soldiers.
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Instead, those who want tactical espionage action on Wii will, for now, have to work with a control scheme that - again, based on my short gameplay experience - is going to be much more difficult to master. I think with the proper attention, Splinter Cell could be a great fit for Wii - Sam Fisher could get a host of new spy gadgets that rely on pointing and motion activation. It would have be nice to see for the Wii what Xbox 360 got - a version of Double Agent developed from the ground up. I tried it four times on Wii and couldn't do it at all then nailed it using the PS2's simpler controls, no problem. I had all kinds of problems on one section in the Wii version, in which I had to shimmy down a pipe, break a guy's neck, then shimmy back up it to get to the next area.
SPLINTER CELL DOUBLE AGENT WALKTHROUGH WII PS2
I found myself totally confused as to what did what - it's obvious that Sam's moves were designed with a PS2 controller in mind, then mapped after the fact to the totally different Wii setup.Īfter spending a half an hour struggling to complete the first level of Double Agent on Wii, I went home, popped in the PS2 version, and blasted through it unscathed in minutes. The rest of Fisher's many, many commands are mapped to buttons all over the Wii remote - the two trigger buttons on top of the left-hand nunchuk, the four different directions of the D-pad on top of the remote. And shaking the left-hand "nunchuk" attachment in an upward direction is what you do to make Fisher climb up walls, grab onto pipes, etc. When you pull out your weapon, you can of course aim by using the pointer.
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